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  • 1. Introduction
  • 2. Lore
  • 3. Gameplay
    • 3.1 First time game flow
  • 4. Game modes
  • 5. Items & units
  • 6. Roadmap
  • 7. Crypto Integration
    • 7.1 $WEI
      • Utility
      • Flow
    • Upcoming mints
      • Carbon Commander Pack
      • Unique Units
    • In-game mints
      • Operator NFTs
      • Commander Card NFTs
  • ⛓️Links
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  • Conquest
  • Deathmatch
  • Team Deathmatch

4. Game modes

Conquest

  • Duration: Long-term game server with sessions lasting several days or more.

  • Player Count: Supports hundreds of players.

  • Map Size: Expansive, providing a vast gaming environment.

  • Objective: Overarching goal is to collectively defeat the Hive, fostering an epic struggle for dominance.

Deathmatch

  • Duration: Quick matches, each lasting up to 1 hour.

  • Player Dynamics: Every player for themselves, with the option for alliances or solo play.

  • Map Size: Compact and intense, focusing on individual survival and strategic gameplay.

Team Deathmatch

  • Duration: Similar to Deathmatch, with matches lasting up to an hour.

  • Team Dynamics: Players are organized into competing teams.

  • Objective: Encourages collaborative play within teams, blending individual skill with group strategy for victory.

Last updated 1 year ago

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